Serializer

Struct Serializer 

#[non_exhaustive]
pub struct Serializer;
Expand description

A struct for serializing Rust values into Neovim Objects.

Implementations§

§

impl Serializer

pub fn new() -> Serializer

Trait Implementations§

§

impl Debug for Serializer

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Serializer for Serializer

§

type Ok = Object

The output type produced by this Serializer during successful serialization. Most serializers that produce text or binary output should set Ok = () and serialize into an io::Write or buffer contained within the Serializer instance. Serializers that build in-memory data structures may be simplified by using Ok to propagate the data structure around.
§

type Error = SerializeError

The error type when some error occurs during serialization.
§

type SerializeSeq = SerializeSeq

Type returned from serialize_seq for serializing the content of the sequence.
§

type SerializeTuple = SerializeSeq

Type returned from serialize_tuple for serializing the content of the tuple.
§

type SerializeTupleStruct = SerializeSeq

Type returned from serialize_tuple_struct for serializing the content of the tuple struct.
§

type SerializeTupleVariant = SerializeSeq

Type returned from serialize_tuple_variant for serializing the content of the tuple variant.
§

type SerializeMap = SerializeMap

Type returned from serialize_map for serializing the content of the map.
§

type SerializeStruct = SerializeMap

Type returned from serialize_struct for serializing the content of the struct.
§

type SerializeStructVariant = SerializeMap

Type returned from serialize_struct_variant for serializing the content of the struct variant.
§

fn serialize_bool( self, value: bool, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a bool value. Read more
§

fn serialize_i8( self, value: i8, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an i8 value. Read more
§

fn serialize_u8( self, value: u8, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a u8 value. Read more
§

fn serialize_i16( self, value: i16, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an i16 value. Read more
§

fn serialize_u16( self, value: u16, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a u16 value. Read more
§

fn serialize_i32( self, value: i32, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an i32 value. Read more
§

fn serialize_u32( self, value: u32, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a u32 value. Read more
§

fn serialize_i64( self, value: i64, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an i64 value. Read more
§

fn serialize_f64( self, value: f64, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an f64 value. Read more
§

fn serialize_char( self, value: char, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a character. Read more
§

fn serialize_str( self, value: &str, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a &str. Read more
§

fn serialize_u64( self, value: u64, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a u64 value. Read more
§

fn serialize_i128( self, value: i128, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize an i128 value. Read more
§

fn serialize_u128( self, value: u128, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a u128 value. Read more
§

fn serialize_none(self) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a None value. Read more
§

fn serialize_unit(self) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a () value. Read more
§

fn serialize_f32( self, value: f32, ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>

Serialize an f32 value. Read more
§

fn serialize_bytes( self, value: &[u8], ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>

Serialize a chunk of raw byte data. Read more
§

fn serialize_some<T>( self, value: &T, ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>
where T: Serialize + ?Sized,

Serialize a Some(T) value. Read more
§

fn serialize_unit_struct( self, _name: &'static str, ) -> Result<Object, <Serializer as Serializer>::Error>

Serialize a unit struct like struct Unit or PhantomData<T>. Read more
§

fn serialize_unit_variant( self, _name: &'static str, _variant_index: u32, variant: &'static str, ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>

Serialize a unit variant like E::A in enum E { A, B }. Read more
§

fn serialize_newtype_struct<T>( self, _name: &'static str, value: &T, ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>
where T: Serialize + ?Sized,

Serialize a newtype struct like struct Millimeters(u8). Read more
§

fn serialize_newtype_variant<T>( self, _name: &'static str, _variant_index: u32, _variant: &'static str, value: &T, ) -> Result<<Serializer as Serializer>::Ok, <Serializer as Serializer>::Error>
where T: Serialize + ?Sized,

Serialize a newtype variant like E::N in enum E { N(u8) }. Read more
§

fn serialize_seq( self, len: Option<usize>, ) -> Result<<Serializer as Serializer>::SerializeSeq, <Serializer as Serializer>::Error>

Begin to serialize a variably sized sequence. This call must be followed by zero or more calls to serialize_element, then a call to end. Read more
§

fn serialize_tuple( self, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTuple, <Serializer as Serializer>::Error>

Begin to serialize a statically sized sequence whose length will be known at deserialization time without looking at the serialized data. This call must be followed by zero or more calls to serialize_element, then a call to end. Read more
§

fn serialize_tuple_struct( self, _name: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTupleStruct, <Serializer as Serializer>::Error>

Begin to serialize a tuple struct like struct Rgb(u8, u8, u8). This call must be followed by zero or more calls to serialize_field, then a call to end. Read more
§

fn serialize_tuple_variant( self, _name: &'static str, _variant_index: u32, _variant: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTupleVariant, <Serializer as Serializer>::Error>

Begin to serialize a tuple variant like E::T in enum E { T(u8, u8) }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more
§

fn serialize_map( self, len: Option<usize>, ) -> Result<<Serializer as Serializer>::SerializeMap, <Serializer as Serializer>::Error>

Begin to serialize a map. This call must be followed by zero or more calls to serialize_key and serialize_value, then a call to end. Read more
§

fn serialize_struct( self, _name: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeStruct, <Serializer as Serializer>::Error>

Begin to serialize a struct like struct Rgb { r: u8, g: u8, b: u8 }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more
§

fn serialize_struct_variant( self, _name: &'static str, _variant_index: u32, _variant: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeStructVariant, <Serializer as Serializer>::Error>

Begin to serialize a struct variant like E::S in enum E { S { r: u8, g: u8, b: u8 } }. This call must be followed by zero or more calls to serialize_field, then a call to end. Read more
Source§

fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error>

Collect an iterator as a sequence. Read more
Source§

fn collect_map<K, V, I>(self, iter: I) -> Result<Self::Ok, Self::Error>
where K: Serialize, V: Serialize, I: IntoIterator<Item = (K, V)>,

Collect an iterator as a map. Read more
Source§

fn collect_str<T>(self, value: &T) -> Result<Self::Ok, Self::Error>
where T: Display + ?Sized,

Serialize a string produced by an implementation of Display. Read more
Source§

fn is_human_readable(&self) -> bool

Determine whether Serialize implementations should serialize in human-readable form. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Any for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

§

fn type_name(&self) -> &'static str

§

impl<T> AnySync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> IntoResult<T> for T

§

type Error = Infallible

The error type in the returned Result.
§

fn into_result(self) -> Result<T, <T as IntoResult<T>>::Error>

Converts the value into a Result.
§

impl<D> OwoColorize for D

§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> MaybeSend for T