Scope

Struct Scope 

pub struct Scope<'scope, 'env>
where 'env: 'scope,
{ lua: LuaGuard, destructors: Destructors<'env>, user_destructors: UserDestructors<'env>, _scope_invariant: PhantomData<&'scope mut &'scope ()>, _env_invariant: PhantomData<&'env mut &'env ()>, }
Expand description

Constructed by the Lua::scope method, allows temporarily creating Lua userdata and callbacks that are not required to be Send or 'static.

See Lua::scope for more details.

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§lua: LuaGuard§destructors: Destructors<'env>§user_destructors: UserDestructors<'env>§_scope_invariant: PhantomData<&'scope mut &'scope ()>§_env_invariant: PhantomData<&'env mut &'env ()>

Implementations§

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impl<'scope, 'env> Scope<'scope, 'env>
where 'env: 'scope,

pub fn create_function<F, A, R>( &'scope self, func: F, ) -> Result<Function, Error>
where F: Fn(&Lua, A) -> Result<R, Error> + 'scope, A: FromLuaMulti, R: IntoLuaMulti,

Wraps a Rust function or closure, creating a callable Lua function handle to it.

This is a version of Lua::create_function that creates a callback which expires on scope drop. See Lua::scope for more details.

pub fn create_function_mut<F, A, R>( &'scope self, func: F, ) -> Result<Function, Error>
where F: FnMut(&Lua, A) -> Result<R, Error> + 'scope, A: FromLuaMulti, R: IntoLuaMulti,

Wraps a Rust mutable closure, creating a callable Lua function handle to it.

This is a version of Lua::create_function_mut that creates a callback which expires on scope drop. See Lua::scope and Scope::create_function for more details.

pub fn create_userdata_ref<T>( &'scope self, data: &'env T, ) -> Result<AnyUserData, Error>
where T: UserData + 'static,

Creates a Lua userdata object from a reference to custom userdata type.

This is a version of Lua::create_userdata that creates a userdata which expires on scope drop, and does not require that the userdata type be Send. This method takes non-’static reference to the data. See Lua::scope for more details.

Userdata created with this method will not be able to be mutated from Lua.

pub fn create_userdata_ref_mut<T>( &'scope self, data: &'env mut T, ) -> Result<AnyUserData, Error>
where T: UserData + 'static,

Creates a Lua userdata object from a mutable reference to custom userdata type.

This is a version of Lua::create_userdata that creates a userdata which expires on scope drop, and does not require that the userdata type be Send. This method takes non-’static mutable reference to the data. See Lua::scope for more details.

pub fn create_any_userdata_ref<T>( &'scope self, data: &'env T, ) -> Result<AnyUserData, Error>
where T: 'static,

Creates a Lua userdata object from a reference to custom Rust type.

This is a version of Lua::create_any_userdata that creates a userdata which expires on scope drop, and does not require that the Rust type be Send. This method takes non-’static reference to the data. See Lua::scope for more details.

Userdata created with this method will not be able to be mutated from Lua.

pub fn create_any_userdata_ref_mut<T>( &'scope self, data: &'env mut T, ) -> Result<AnyUserData, Error>
where T: 'static,

Creates a Lua userdata object from a mutable reference to custom Rust type.

This is a version of Lua::create_any_userdata that creates a userdata which expires on scope drop, and does not require that the Rust type be Send. This method takes non-’static mutable reference to the data. See Lua::scope for more details.

pub fn create_userdata<T>(&'scope self, data: T) -> Result<AnyUserData, Error>
where T: UserData + 'env,

Creates a Lua userdata object from a custom userdata type.

This is a version of Lua::create_userdata that creates a userdata which expires on scope drop, and does not require that the userdata type be Send or 'static. See Lua::scope for more details.

The main limitation that comes from using non-’static userdata is that the produced userdata will no longer have a TypeId associated with it, because TypeId can only work for 'static types. This means that it is impossible, once the userdata is created, to get a reference to it back out of an AnyUserData handle. This also implies that the “function” type methods that can be added via UserDataMethods (the ones that accept AnyUserData as a first parameter) are vastly less useful. Also, there is no way to re-use a single metatable for multiple non-’static types, so there is a higher cost associated with creating the userdata metatable each time a new userdata is created.

pub fn create_any_userdata<T>( &'scope self, data: T, register: impl FnOnce(&mut UserDataRegistry<T>), ) -> Result<AnyUserData, Error>
where T: 'env,

Creates a Lua userdata object from a custom Rust type.

Since the Rust type is not required to be static and implement UserData trait, you need to provide a function to register fields or methods for the object.

See also Scope::create_userdata for more details about non-static limitations.

pub fn add_destructor(&'scope self, destructor: impl FnOnce() + 'env)

Adds a destructor function to be run when the scope ends.

This functionality is useful for cleaning up any resources after the scope ends.

§Example
let lua = Lua::new();
let ud = lua.create_any_userdata(String::from("hello"))?;
lua.scope(|scope| {
    scope.add_destructor(|| {
        _ = ud.take::<String>();
    });
    // Run the code that uses `ud` here
   Ok(())
})?;
assert!(matches!(ud.borrow::<String>(), Err(Error::UserDataDestructed)));

Auto Trait Implementations§

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impl<'scope, 'env> !Freeze for Scope<'scope, 'env>

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impl<'scope, 'env> !RefUnwindSafe for Scope<'scope, 'env>

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impl<'scope, 'env> !Send for Scope<'scope, 'env>

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impl<'scope, 'env> !Sync for Scope<'scope, 'env>

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impl<'scope, 'env> Unpin for Scope<'scope, 'env>

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impl<'scope, 'env> !UnwindSafe for Scope<'scope, 'env>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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fn type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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type Error = Infallible

The error type in the returned Result.
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fn into_result(self) -> Result<T, <T as IntoResult<T>>::Error>

Converts the value into a Result.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeSend for T