LuaValue

Enum LuaValue 

pub enum LuaValue {
    Nil,
    Boolean(bool),
    LightUserData(LightUserData),
    Integer(i64),
    Number(f64),
    String(String),
    Table(Table),
    Function(Function),
    Thread(Thread),
    UserData(AnyUserData),
    Error(Box<Error>),
    Other(/* private fields */),
}
Expand description

A dynamically typed Lua value.

The non-primitive variants (eg. string/table/function/thread/userdata) contain handle types into the internal Lua state. It is a logic error to mix handle types between separate Lua instances, and doing so will result in a panic.

Variants§

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Nil

The Lua value nil.

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Boolean(bool)

The Lua value true or false.

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LightUserData(LightUserData)

A “light userdata” object, equivalent to a raw pointer.

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Integer(i64)

An integer number.

Any Lua number convertible to a Integer will be represented as this variant.

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Number(f64)

A floating point number.

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String(String)

An interned string, managed by Lua.

Unlike Rust strings, Lua strings may not be valid UTF-8.

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Table(Table)

Reference to a Lua table.

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Function(Function)

Reference to a Lua function (or closure).

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Thread(Thread)

Reference to a Lua thread (or coroutine).

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UserData(AnyUserData)

Reference to a userdata object that holds a custom type which implements UserData.

Special builtin userdata types will be represented as other Value variants.

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Error(Box<Error>)

Error is a special builtin userdata type. When received from Lua it is implicitly cloned.

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Other(/* private fields */)

Any other value not known to mlua (eg. LuaJIT CData).

Implementations§

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impl Value

pub const NULL: Value

A special value (lightuserdata) to represent null value.

It can be used in Lua tables without downsides of nil.

pub fn type_name(&self) -> &'static str

Returns type name of this value.

pub fn equals(&self, other: &Value) -> Result<bool, Error>

Compares two values for equality.

Equality comparisons do not convert strings to numbers or vice versa. Tables, functions, threads, and userdata are compared by reference: two objects are considered equal only if they are the same object.

If table or userdata have __eq metamethod then mlua will try to invoke it. The first value is checked first. If that value does not define a metamethod for __eq, then mlua will check the second value. Then mlua calls the metamethod with the two values as arguments, if found.

pub fn to_pointer(&self) -> *const c_void

Converts the value to a generic C pointer.

The value can be a userdata, a table, a thread, a string, or a function; otherwise it returns NULL. Different objects will give different pointers. There is no way to convert the pointer back to its original value.

Typically this function is used only for hashing and debug information.

pub fn to_string(&self) -> Result<String, Error>

Converts the value to a string.

This might invoke the __tostring metamethod for non-primitive types (eg. tables, functions).

pub fn is_nil(&self) -> bool

Returns true if the value is a Nil.

pub fn is_null(&self) -> bool

Returns true if the value is a NULL.

pub fn is_boolean(&self) -> bool

Returns true if the value is a boolean.

pub fn as_boolean(&self) -> Option<bool>

Cast the value to boolean.

If the value is a Boolean, returns it or None otherwise.

pub fn is_light_userdata(&self) -> bool

Returns true if the value is a LightUserData.

pub fn as_light_userdata(&self) -> Option<LightUserData>

Cast the value to LightUserData.

If the value is a LightUserData, returns it or None otherwise.

pub fn is_integer(&self) -> bool

Returns true if the value is an Integer.

pub fn as_integer(&self) -> Option<i64>

Cast the value to Integer.

If the value is a Lua Integer, returns it or None otherwise.

pub fn as_i32(&self) -> Option<i32>

Cast the value to i32.

If the value is a Lua Integer, try to convert it to i32 or return None otherwise.

pub fn as_u32(&self) -> Option<u32>

Cast the value to u32.

If the value is a Lua Integer, try to convert it to u32 or return None otherwise.

pub fn as_i64(&self) -> Option<i64>

Cast the value to i64.

If the value is a Lua Integer, try to convert it to i64 or return None otherwise.

pub fn as_u64(&self) -> Option<u64>

Cast the value to u64.

If the value is a Lua Integer, try to convert it to u64 or return None otherwise.

pub fn as_isize(&self) -> Option<isize>

Cast the value to isize.

If the value is a Lua Integer, try to convert it to isize or return None otherwise.

pub fn as_usize(&self) -> Option<usize>

Cast the value to usize.

If the value is a Lua Integer, try to convert it to usize or return None otherwise.

pub fn is_number(&self) -> bool

Returns true if the value is a Lua Number.

pub fn as_number(&self) -> Option<f64>

Cast the value to Number.

If the value is a Lua Number, returns it or None otherwise.

pub fn as_f32(&self) -> Option<f32>

Cast the value to f32.

If the value is a Lua Number, try to convert it to f32 or return None otherwise.

pub fn as_f64(&self) -> Option<f64>

Cast the value to f64.

If the value is a Lua Number, try to convert it to f64 or return None otherwise.

pub fn is_string(&self) -> bool

Returns true if the value is a Lua String.

pub fn as_string(&self) -> Option<&String>

Cast the value to Lua String.

If the value is a Lua String, returns it or None otherwise.

pub fn as_str(&self) -> Option<BorrowedStr<'_>>

👎Deprecated since 0.11.0: This method does not follow Rust naming convention. Use as_string().and_then(|s| s.to_str().ok()) instead.

Cast the value to BorrowedStr.

If the value is a Lua String, try to convert it to BorrowedStr or return None otherwise.

pub fn as_string_lossy(&self) -> Option<String>

👎Deprecated since 0.11.0: This method does not follow Rust naming convention. Use as_string().map(|s| s.to_string_lossy()) instead.

Cast the value to StdString.

If the value is a Lua String, converts it to StdString or returns None otherwise.

pub fn is_table(&self) -> bool

Returns true if the value is a Lua Table.

pub fn as_table(&self) -> Option<&Table>

Cast the value to Table.

If the value is a Lua Table, returns it or None otherwise.

pub fn is_thread(&self) -> bool

Returns true if the value is a Lua Thread.

pub fn as_thread(&self) -> Option<&Thread>

Cast the value to Thread.

If the value is a Lua Thread, returns it or None otherwise.

pub fn is_function(&self) -> bool

Returns true if the value is a Lua Function.

pub fn as_function(&self) -> Option<&Function>

Cast the value to Function.

If the value is a Lua Function, returns it or None otherwise.

pub fn is_userdata(&self) -> bool

Returns true if the value is an AnyUserData.

pub fn as_userdata(&self) -> Option<&AnyUserData>

Cast the value to AnyUserData.

If the value is an AnyUserData, returns it or None otherwise.

pub fn is_error(&self) -> bool

Returns true if the value is an Error.

pub fn as_error(&self) -> Option<&Error>

Cast the value to Error.

If the value is an Error, returns it or None otherwise.

Trait Implementations§

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impl Clone for Value

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fn clone(&self) -> Value

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Value

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Value

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fn default() -> Value

Returns the “default value” for a type. Read more
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impl FromIterator<Value> for MultiValue

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fn from_iter<I>(iter: I) -> MultiValue
where I: IntoIterator<Item = Value>,

Creates a value from an iterator. Read more
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impl FromLua for Value

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fn from_lua(lua_value: Value, _: &Lua) -> Result<Value, Error>

Performs the conversion.
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impl IntoLua for &Value

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fn into_lua(self, _: &Lua) -> Result<Value, Error>

Performs the conversion.
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impl IntoLua for Value

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fn into_lua(self, _: &Lua) -> Result<Value, Error>

Performs the conversion.
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impl PartialEq for Value

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fn eq(&self, other: &Value) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl Freeze for Value

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impl !RefUnwindSafe for Value

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impl !Send for Value

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impl !Sync for Value

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impl Unpin for Value

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impl !UnwindSafe for Value

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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fn type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromLuaMulti for T
where T: FromLua,

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fn from_lua_multi(values: MultiValue, lua: &Lua) -> Result<T, Error>

Performs the conversion. Read more
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fn from_lua_args( args: MultiValue, i: usize, to: Option<&str>, lua: &Lua, ) -> Result<T, Error>

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unsafe fn from_stack_multi(nvals: i32, lua: &RawLua) -> Result<T, Error>

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unsafe fn from_stack_args( nargs: i32, i: usize, to: Option<&str>, lua: &RawLua, ) -> Result<T, Error>

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoLuaMulti for T
where T: IntoLua,

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fn into_lua_multi(self, lua: &Lua) -> Result<MultiValue, Error>

Performs the conversion.
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unsafe fn push_into_stack_multi(self, lua: &RawLua) -> Result<i32, Error>

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impl<T> IntoResult<T> for T

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type Error = Infallible

The error type in the returned Result.
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fn into_result(self) -> Result<T, <T as IntoResult<T>>::Error>

Converts the value into a Result.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeSend for T