Thread

Struct Thread 

pub struct Thread(pub(crate) ValueRef, pub(crate) *mut lua_State);
Expand description

Handle to an internal Lua thread (coroutine).

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§0: ValueRef§1: *mut lua_State

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impl Thread

pub fn resume<R>(&self, args: impl IntoLuaMulti) -> Result<R, Error>
where R: FromLuaMulti,

Resumes execution of this thread.

Equivalent to coroutine.resume.

Passes args as arguments to the thread. If the coroutine has called coroutine.yield, it will return these arguments. Otherwise, the coroutine wasn’t yet started, so the arguments are passed to its main function.

If the thread is no longer resumable (meaning it has finished execution or encountered an error), this will return Error::CoroutineUnresumable, otherwise will return Ok as follows:

If the thread calls coroutine.yield, returns the values passed to yield. If the thread returns values from its main function, returns those.

§Examples
let thread: Thread = lua.load(r#"
    coroutine.create(function(arg)
        assert(arg == 42)
        local yieldarg = coroutine.yield(123)
        assert(yieldarg == 43)
        return 987
    end)
"#).eval()?;

assert_eq!(thread.resume::<u32>(42)?, 123);
assert_eq!(thread.resume::<u32>(43)?, 987);

// The coroutine has now returned, so `resume` will fail
match thread.resume::<u32>(()) {
    Err(Error::CoroutineUnresumable) => {},
    unexpected => panic!("unexpected result {:?}", unexpected),
}

pub fn status(&self) -> ThreadStatus

Gets the status of the thread.

pub fn set_hook<F>( &self, triggers: HookTriggers, callback: F, ) -> Result<(), Error>
where F: Fn(&Lua, &Debug<'_>) -> Result<VmState, Error> + MaybeSend + 'static,

Sets a hook function that will periodically be called as Lua code executes.

This function is similar or Lua::set_hook except that it sets for the thread. You can have multiple hooks for different threads.

To remove a hook call Thread::remove_hook.

pub fn remove_hook(&self)

Removes any hook function from this thread.

pub fn reset(&self, func: Function) -> Result<(), Error>

Resets a thread

In Lua 5.4: cleans its call stack and closes all pending to-be-closed variables. Returns a error in case of either the original error that stopped the thread or errors in closing methods.

In Luau: resets to the initial state of a newly created Lua thread. Lua threads in arbitrary states (like yielded or errored) can be reset properly.

Other Lua versions can reset only new or finished threads.

Sets a Lua function for the thread afterwards.

pub fn to_pointer(&self) -> *const c_void

Converts this thread to a generic C pointer.

There is no way to convert the pointer back to its original value.

Typically this function is used only for hashing and debug information.

Trait Implementations§

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impl Clone for Thread

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fn clone(&self) -> Thread

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Thread

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromLua for Thread

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fn from_lua(value: Value, _: &Lua) -> Result<Thread, Error>

Performs the conversion.
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impl IntoLua for &Thread

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fn into_lua(self, _: &Lua) -> Result<Value, Error>

Performs the conversion.
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impl IntoLua for Thread

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fn into_lua(self, _: &Lua) -> Result<Value, Error>

Performs the conversion.
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impl PartialEq for Thread

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fn eq(&self, other: &Thread) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl Freeze for Thread

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impl !RefUnwindSafe for Thread

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impl !Send for Thread

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impl !Sync for Thread

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impl Unpin for Thread

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impl !UnwindSafe for Thread

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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fn type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromLuaMulti for T
where T: FromLua,

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fn from_lua_multi(values: MultiValue, lua: &Lua) -> Result<T, Error>

Performs the conversion. Read more
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fn from_lua_args( args: MultiValue, i: usize, to: Option<&str>, lua: &Lua, ) -> Result<T, Error>

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unsafe fn from_stack_multi(nvals: i32, lua: &RawLua) -> Result<T, Error>

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unsafe fn from_stack_args( nargs: i32, i: usize, to: Option<&str>, lua: &RawLua, ) -> Result<T, Error>

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoLuaMulti for T
where T: IntoLua,

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fn into_lua_multi(self, lua: &Lua) -> Result<MultiValue, Error>

Performs the conversion.
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unsafe fn push_into_stack_multi(self, lua: &RawLua) -> Result<i32, Error>

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impl<T> IntoResult<T> for T

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type Error = Infallible

The error type in the returned Result.
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fn into_result(self) -> Result<T, <T as IntoResult<T>>::Error>

Converts the value into a Result.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeSend for T