async fn handle_render_event(
update: RenderUpdate,
control_sender: &Sender<ClientRequest>,
renderer: &mut ClientRenderer,
render_coordinator: &mut RenderCoordinator,
stdout_sender: &StdoutSender,
) -> Result<InteractiveFlow>async fn handle_render_event(
update: RenderUpdate,
control_sender: &Sender<ClientRequest>,
renderer: &mut ClientRenderer,
render_coordinator: &mut RenderCoordinator,
stdout_sender: &StdoutSender,
) -> Result<InteractiveFlow>