pub struct SelectionEdgeScrollState {
drag: Option<SelectionEdgeDrag>,
pending: SelectionEdgeScrollPendingState,
}Fields§
§drag: Option<SelectionEdgeDrag>§pending: SelectionEdgeScrollPendingStateImplementations§
Source§impl SelectionEdgeScrollState
impl SelectionEdgeScrollState
pub fn retain_for_regions(&mut self, regions: &PaneRegionsSnapshot)
pub fn set_edge_drag( &mut self, position: ClientMousePosition, forced_direction: Option<PaneScrollDirection>, drag_region: Option<&PaneRegionSnapshot>, ) -> Option<SelectionEdgeScrollRequest>
pub fn set_outside_edge_drag( &mut self, position: ClientMousePosition, drag_region: Option<&PaneRegionSnapshot>, ) -> Option<SelectionEdgeScrollRequest>
pub fn drag_position( &self, regions: &PaneRegionsSnapshot, ) -> Option<ClientMousePosition>
pub fn scroll_request( &self, regions: &PaneRegionsSnapshot, ) -> Option<SelectionEdgeScrollRequest>
pub fn apply_scroll_pane_line_result( &mut self, position: ClientMousePosition, direction: PaneScrollDirection, movement: PaneScrollLineMove, )
pub fn clear_render_acknowledged_pending( &mut self, expected: &SelectionEdgeScrollPending, )
pub const fn active_state(&self) -> SelectionEdgeScrollActive
pub const fn waits_for_render(&self) -> bool
pub const fn render_pending(&self) -> Option<&SelectionEdgeScrollPending>
pub const fn mark_sent(&mut self, pending: SelectionEdgeScrollPending)
pub const fn clear(&mut self)
fn set_edge_drag_with_trigger( &mut self, position: ClientMousePosition, forced_direction: Option<PaneScrollDirection>, drag_region: Option<&PaneRegionSnapshot>, trigger: SelectionEdgeScrollTrigger, ) -> Option<SelectionEdgeScrollRequest>
const fn scroll_request_for( &self, direction: PaneScrollDirection, pane_id: PaneId, previous_visible_top_row: u64, position: ClientMousePosition, ) -> Option<SelectionEdgeScrollRequest>
fn update_pending(&mut self, regions: &PaneRegionsSnapshot)
Trait Implementations§
Source§impl Clone for SelectionEdgeScrollState
impl Clone for SelectionEdgeScrollState
Source§fn clone(&self) -> SelectionEdgeScrollState
fn clone(&self) -> SelectionEdgeScrollState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SelectionEdgeScrollState
impl Debug for SelectionEdgeScrollState
Source§impl Default for SelectionEdgeScrollState
impl Default for SelectionEdgeScrollState
Source§fn default() -> SelectionEdgeScrollState
fn default() -> SelectionEdgeScrollState
Returns the “default value” for a type. Read more
impl Eq for SelectionEdgeScrollState
Source§impl PartialEq for SelectionEdgeScrollState
impl PartialEq for SelectionEdgeScrollState
impl StructuralPartialEq for SelectionEdgeScrollState
Auto Trait Implementations§
impl Freeze for SelectionEdgeScrollState
impl RefUnwindSafe for SelectionEdgeScrollState
impl Send for SelectionEdgeScrollState
impl Sync for SelectionEdgeScrollState
impl Unpin for SelectionEdgeScrollState
impl UnsafeUnpin for SelectionEdgeScrollState
impl UnwindSafe for SelectionEdgeScrollState
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