pub fn spawn_server_process(
session: &SessionName,
paths: &SessionPaths,
server_executable: &Path,
external_layout: Option<&Path>,
) -> Result<SpawnedServer>pub fn spawn_server_process(
session: &SessionName,
paths: &SessionPaths,
server_executable: &Path,
external_layout: Option<&Path>,
) -> Result<SpawnedServer>